Adding modded blocks to CharactersNeedingTodo, possible config option
superfluke opened this issue ยท 0 comments
I'm trying to play around with some of the asset and palette systems to make the cities in my modpack a bit more customized. I'm running into the problem with some blocks needing an update (in the case of lava) or trying to use custom saplings in the lost city gardens/parks. It looks like you have hard coded things like saplings and glowstone that need extra code besides just placing a block.
Since it would probably be kinda hit or miss trying to guess what mod blocks need an update, would it be possible to add those blocks in the config. Maybe something likes fluidUpdateBlocks
, saplingUpdateBlocks
, and lightingUpdateBlocks
that could be manually added in the config? That way users could use custom fluids, trees, and lighting in custom buildings.