Doorway model glitch
TBoshoven opened this issue ยท 5 comments
Reported by Baruc in CurseForge:
I noticed that if you place the door at wall extremities, it gives a texture glitch.
I managed to reproduce this issue in 1.19.4. It seems to cull some vertices it shouldn't, but it's not consistent: changing camera angles and moving around changes it.
After playing around a bit, I can only reproduce this with Rubidium enabled. Without Rubidium, it works as expected.
It seems like it has come up for Create as well.
Looks like I got my face culling wrong, or maybe Rubidium's face culling doesn't play nicely with Forge element models (forge:elements
).
I verified that the configured culling is correct, but it doesn't cull as expected with Rubidium.
Looks like this is (now?) also broken in plain Neoforge.
Related bug report: neoforged/NeoForge#1623
I'll likely just remove culling entirely until I'm certain it'll work.