{Suggestion} Make ambience only play when Midnight Lurker has actually spawned somewhere.
togera13 opened this issue ยท 1 comments
I feel the ambience playing randomly in the middle of a peaceful farming session in a fortified base ruins the appeal of turning on the ambience, when I feel it would be far more appropriate for it to play when he has actually spawned somewhere & is an actual tangible threat such as when you are out and about y'know?
I am not saying he needs to attack me while I'm farming just that the ambience needs to not play when there isn't any real action going on & it just kills the mood during the wait for him to spawn since you're always getting the "spooky" music even when he can't do anything & is no-where in sight at that time.