The Monk Mod

The Monk Mod

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[Suggestion] Config to allow certain armor items and retain the Monk Powers.

Dragnier opened this issue ยท 5 comments

commented

I'm specifically thinking of things like the Mage Gear, Boots of the Traveler, and Goggles of Revealing from Thaumcraft. Perhaps just allowing anything equivalent to Leather or less?

commented

There's a setting in the configs. I added the TC6 stuff and kept my mad Monk powers while wearing my robes and goggles.

commented

There's a setting in the configs. I added the TC6 stuff and kept my mad Monk powers while wearing my robes and goggles.

SO I have done that and have been struggling. could you please show me what I am doing wrong? also running off MultiMC5 if that matters

monkwear {
# Add an item registry name to this section to prevent monks being able to wear/wield it without penalty
S:whitelist <
minecraft:pumpkin
minecraft:skull
Thaumcraft:Goggles of Revealing
Thaumcraft:Boots of the Traveller
Thaumcraft:Thaumium Fortress Helm
Thaumcraft:Thaumium Fortress Cuirass
Thaumcraft:Thaumium Fortress Thigh Guards
Thaumcraft:Thaumaturge's Robe
Thaumcraft:Thaumaturge's Leggings
Thaumcraft:Thaumaturge's Boots
>
}

commented

You need the behind the scenes name of the items.
thaumcraft:goggles
thaumcraft:traveller_boots
thaumcraft:fortress_helm
thaumcraft:fortress_chest
thaumcraft:fortress_legs
thaumcraft:cloth_chest
thaumcraft:cloth_legs
thaumcraft:void_robe_chest
thaumcraft:void_robe_legs
thaumcraft:crimson_robe_chest
thaumcraft:crimson_robe_legs
Personally, I would leave out the fortress, thaumium (:thaumium_), and void (:void_) armor since they're armor as opposed to robes, but your fun may be different than mine.

commented

Oh, yeah. I just did the list, but you probably want cloth_boots, void_boots, and crimson_boots as well.

commented

Thanks you so much! and I only consider the fortress armor cause there is no standard crafting recipe. so In a way rewarding using +tier 'magical' mechanics