The Twilight Forest

The Twilight Forest

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[1.17.1] Entity models to fix

Andromander opened this issue ยท 2 comments

commented

Following mobs have a broken model due to translation problems mid-port, or some other problem.

Mob What's Broken
Alpha Yeti (Done) "Head" is treated literally as a head, causing eyes and horns to float. Arms are missing. Right Leg box size is...very tiny.
Bighorn Sheep (Done) Wool for the legs have mismatched rotation. Horns are just gone.
Block and Chain Goblin (Done) Block appears to jutter. A spike that should be on the edge is actually on the corner. Chain intermittently and very rapidly blinks into existence.
Carminite Ghastguard (Done) Good god, I don't know what is happening. Head size is right but UVs are wrong, but the tentacles extend far backwards.
Carminite Ghastling (Done) Jut a smaller Carminite Ghastguard problem.
Carminite Golem (Done) Body part is shunted into the Torso, dimensions seem right.
Death Tome (Done) Model parts seem all right, but it appears to be floating on an angle, about 45 degrees.
Wild Deer (Done) Body part is rotated 90 degrees.
Goblin Knight (Upper) (Done) Head is missing that 45 degree rotation so isn't facing forward, as well as being offset wrong.
Goblin Knight (Lower) (Done) TBD, don't try.
Helmet Crab (Done) Horns on the helmet are offset incorrectly, just floating above.
Hydra (Done) Model parts are okay. Heads are stuck in the middle of the body and the necks are stiff.
Knight Phantom (Done) Model parts are okay when visible. Missing the armour and therefore is invisible when inactive.
Kobold (Done) Head is missing. Left hear has incorrect offset.
Minoshroom (Done) Arms appear to be on the cow body, may also have incorrect UVs as top of the arms are invisible.
Naga I'm going to guess the model parts are okay, but the whole body disappears leaving only the head. Should the tongue be flicking?
Penguin (Done) Why is there two of them?
Questing Ram (Done) Body is missing; could be a side effect of the body rendering. Head and neck(?) are offset incorrectly. Horns are missing. Segments render just fine.
Forest Raven (Done) Wing and tail are offset much higher then the body. Everything else is clear.
Redcap Goblin (Done) Left leg is offset to the left arm position. Boots are a bit too low?
Redcap Sapper (Done) A green version of the Recap Goblin problem.
Roving Cube (Done) Not sure if the cube is rendered too big or the particles aren't scattering wide enough. There's also a missing effect where the cube has transparent shuddering effects
Skeleton Druid (Done) UVs are all over the place, no foliage cloak. Pixels look...stretched?
Slime Beetle (Done) There is no body, only tail. Tail tip is also solid, no transparency.
Snow Queen (Done) Body is fine, but there's no icy shield. Unrelated, but she can't fly for some reason.
Stable Ice Core (Done) TBD. Don't try.
Twilight Lich (Done) Legs are offset too high.
Unstable Ice Core (Done) TBD. Don't try.
Ur-Ghast (Done) Wrong kind of tentacle monster...if it can be called that, to be honest. I suspect the texture UVs are smaller than the texture size itself.
Twilight Wraith (Done) Model parts are fine, but transparency is missing.
commented

Fixed Ghasts in 9e7b8e8

Naga and Hydra confirmed fixed too

commented

alright only the ghasts are left, im leaving those up to drull since he made the 1.17 logic for them