[1.17.1] Entity models to fix
Andromander opened this issue ยท 2 comments
Following mobs have a broken model due to translation problems mid-port, or some other problem.
Mob | What's Broken |
---|---|
Alpha Yeti (Done) | "Head" is treated literally as a head, causing eyes and horns to float. Arms are missing. Right Leg box size is...very tiny. |
Bighorn Sheep (Done) | Wool for the legs have mismatched rotation. Horns are just gone. |
Block and Chain Goblin (Done) | Block appears to jutter. A spike that should be on the edge is actually on the corner. Chain intermittently and very rapidly blinks into existence. |
Carminite Ghastguard (Done) | Good god, I don't know what is happening. Head size is right but UVs are wrong, but the tentacles extend far backwards. |
Carminite Ghastling (Done) | Jut a smaller Carminite Ghastguard problem. |
Carminite Golem (Done) | Body part is shunted into the Torso, dimensions seem right. |
Death Tome (Done) | Model parts seem all right, but it appears to be floating on an angle, about 45 degrees. |
Wild Deer (Done) | Body part is rotated 90 degrees. |
Goblin Knight (Upper) (Done) | Head is missing that 45 degree rotation so isn't facing forward, as well as being offset wrong. |
Goblin Knight (Lower) (Done) | TBD, don't try. |
Helmet Crab (Done) | Horns on the helmet are offset incorrectly, just floating above. |
Hydra (Done) | Model parts are okay. Heads are stuck in the middle of the body and the necks are stiff. |
Knight Phantom (Done) | Model parts are okay when visible. Missing the armour and therefore is invisible when inactive. |
Kobold (Done) | Head is missing. Left hear has incorrect offset. |
Minoshroom (Done) | Arms appear to be on the cow body, may also have incorrect UVs as top of the arms are invisible. |
Naga | I'm going to guess the model parts are okay, but the whole body disappears leaving only the head. Should the tongue be flicking? |
Penguin (Done) | Why is there two of them? |
Questing Ram (Done) | Body is missing; could be a side effect of the body rendering. Head and neck(?) are offset incorrectly. Horns are missing. Segments render just fine. |
Forest Raven (Done) | Wing and tail are offset much higher then the body. Everything else is clear. |
Redcap Goblin (Done) | Left leg is offset to the left arm position. Boots are a bit too low? |
Redcap Sapper (Done) | A green version of the Recap Goblin problem. |
Roving Cube (Done) | Not sure if the cube is rendered too big or the particles aren't scattering wide enough. There's also a missing effect where the cube has transparent shuddering effects |
Skeleton Druid (Done) | UVs are all over the place, no foliage cloak. Pixels look...stretched? |
Slime Beetle (Done) | There is no body, only tail. Tail tip is also solid, no transparency. |
Snow Queen (Done) | Body is fine, but there's no icy shield. Unrelated, but she can't fly for some reason. |
Stable Ice Core (Done) | TBD. Don't try. |
Twilight Lich (Done) | Legs are offset too high. |
Unstable Ice Core (Done) | TBD. Don't try. |
Ur-Ghast (Done) | Wrong kind of tentacle monster...if it can be called that, to be honest. I suspect the texture UVs are smaller than the texture size itself. |
Twilight Wraith (Done) | Model parts are fine, but transparency is missing. |
Fixed Ghasts in 9e7b8e8
Naga and Hydra confirmed fixed too