server crashing while exploring
GK64 opened this issue ยท 3 comments
Forge version: 1.16.5 - 36.2.4 (It's server not singleplay)
Twilight Forest version: Twilight Forest 4.0.546-universal
Link to crash log: https://gist.github.com/GK64/068e25c65a28ca7dc013bcfc0161c592
Steps to reproduce:
- install TWF and generate world
- Kill hydra
- exploring other biomes
What I expected to happen: no crash
What happened instead: server crashed, but console doesn't warn anything before crash
I'm playing TWF mod with my friends, but server crashing after kill hydra I checked several times, but I can't find any issue
even I removed the dimension and regenerate it, but still crashing the server after kill hydra and enter other biomes
crash report showing tick and chunk issue, but I don't know why report saying chunk problem and tick, there is no any problem with chunks and tick always on 19 ~ 20 tps
my modpack are stable in singleplay
(Sorry I'm actually not good at speaking English)
@Andromander Yeah I fixed it few days before just config the watchdog
As far as I can see with this crash report, it's just the Server Watchdog crashing the server under the assumption that a chunk taking too long to generate is a sign it has crashed. The workaround for this is to change a setting in server.properties
to a higher number or -1 to give a chunk more time to generate or prevent the Server Watchdog from crashing the server.
It might be that there is a chunk hanging, but it could also just be a chunk needing more time to generate. As far as I know, the official TF server, this kind of crash hasn't been seen.