Missing boss/dungeon generation while using Hexlands II chunk generator [1.16.5]
Royal-Jelly opened this issue ยท 3 comments
Hexlands II requires overriding the chunk generator to function, however no dungeons/bosses can spawn with the chunk generator being overridden. I was hoping it is not too much to ask for comparability with custom chunk generators.
Cross posted issue for Hexlands II can be found on it's github here
@Royal-Jelly If you're working on 1.17, please try this out!
The bad news is that the terrain deformation, structure-locating, and the such is dependent on the chunk generator, this would require a hard dependency and a fully custom ChunkGenerator that implements our stuff