3/4 of Magic Maps do not chart the area the player is in when it is made
saxmith opened this issue ยท 0 comments
Forge Version
37.1.1
Twilight Forest Version
4.0.875
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
- Enter the Twilight Forest dimension in a singleplayer world
- Go to an X or Z coordinate that is in the range [1024, 2048)
- Use (default right click) an empty magic map in your hand to create a magic map ("making/creating" a map refers to this step)
- Look at the map (see issue)
What You Expected
The area around the player, in [[0, 2048], [0, 2048]], should be charted. The player position indicator on the map should be within the area charted by the map.
*NOTE: the X or Z range of [1024, 2048) is within [[0, 2048], [0, 2048]], which is just one sample area charted by a magic map, used as a demonstration of this bug. This bug seems to apply to all magic maps in this version and is not limited to this specific area.
What Happened Instead
If your X coordinate was in the range [1024, 2048), then the area charted by the map begins up to 1024 blocks East of where the map was created, as the map charts .
If your Z coordinate was in the range [1024, 2048), then the area charted by the map begins up to 1024 blocks South of where the map was created.
If both your X and Z coordinate were in that range, the area charted by the map is to the Southeast of where the map was created.
The only scenario in which you can chart the area that you are standing in when you make a magic map is if you are standing in the Northwest quarter of it, in this case standing within [[0, 1024], [0, 1024]].``
Additional Details
Attached screenshot "Image A" has been marked with a graphical demonstration of how magic map creation currently works.
The glow item frames, which contain magic maps, represent the areas charted by a magic map, and are labeled as map A, B, C, and D; the red boxes, also marked A, B, C, and D, represent the area on the world map where the player must be when making a magic map in order to make the magic map with the corresponding label.
This YouTube link (the video was too long to upload here) goes to a video in which I demonstrate the bug by going to coordinates within the Northwest, Northeast, Southwest, and Southeast quarters of a magic map and creating a new map in each. As seen, the only instances in which I was able to create the map that charts my immediate vicinity were when I was within [[0, 1024], [0, 1024]] (the Northwest quarter of the map).
Attached "Image B" is a screenshot of the magic map I was standing in when creating the 4 different magic maps, and the only areas revealed on the map are surrounding where I went during the video.
This bug occurs for me both in survival and creative mode. It occurs consistently in my singleplayer worlds, and I have not yet confirmed whether it occurs in multiplayer servers as well
My understanding of why this bug is happening is that it has something to do with a fix to a previous bug, in which the magic map would not chart a grid that contains all 4 key biomes. While the area that the magic map charts has been changed from [[-1024, 1024], [-1024, 1024]] to [[0, 2048], [0, 2048]] to fix this issue, the area that the player must stand in to make that magic map was seemingly not changed, therefore offsetting the area the player is in while making a map relative to the area of the map made.
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.