[1.18] [Unplayable] [Server] Low TPS while players enter Knight Phantom dungeon
Cixon opened this issue · 11 comments
Forge Version
1.18.2 Server - 40.1.73
Twilight Forest Version
latest - 4.1.1397
Client Log
N/A
Crash Report (if applicable)
N/A
Steps to Reproduce
There is no steps.
What You Expected
A comprehensive lag-free experience when exploring/defeating dungeons for online entertainment.
What Happened Instead
Alone on the server. 7GB of free memory.
Additional Details
DISCLAIMER(s):
-The results above are from 1 player (me). There was no one else on the server.
-The server is hosted via ReviveNode which is a server hosting platform on 7GB. No special server parameters.
-I do not utilize any other mods aside from InControl that would change entity behavior and some minor performance enhancers like spark for example.
Context:
I'm not entirely sure what could cause this but if you ask me I think it could just be the way the knight phantom was coded and his goons. It's possible there's a memory leak some where that wasn't patched for multiplayer play and if this is the case, it could very well be infecting other dungeon bosses as well.
Possibly a dupe of #1607
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
since you have spark on your server, could you make and send us a profile report? We never had issues like this on our testing server so I assume there's some sort of other mod doing something here.
since you have spark on your server, could you make and send us a profile report? We never had issues like this on our testing server so I assume there's some sort of other mod doing something here.
oh do you only have spark running on the client? im gonna need a server report to help out. TPS lag is gonna be on the server, so a client report wont help very much
my apologies.
https://spark.lucko.me/ZGrunEsT1Z
oh do you only have spark running on the client? im gonna need a server report to help out. TPS lag is gonna be on the server, so a client report wont help very much
Your problem is a Datapack that's being run every single tick. Your performance issue is coming from a command that's polling every single entity in the world and changing their SaveData
What datapacks do you have installed? It would be a good idea to disable those that have commands running every single tick
alrighty, it looks like some datapack or even a mod is using the /execute command quite excessively, and the testing for entities bit is taking up 89% of the resources your server is using. Any ideas what may be doing this? We certainly dont use this anywhere in the mod so im 99% sure we arent at fault here.
alrighty, it looks like some datapack or even a mod is using the /execute command quite excessively, and the testing for entities bit is taking up 89% of the resources your server is using. Any ideas what may be doing this? We certainly dont use this anywhere in the mod so im 99% sure we arent at fault here.
can u provide me with this line? maybe i can identify it
Your problem is a Datapack that's being run every single tick. Your performance issue is coming from a command that's polling every single entity in the world and changing their SaveData
What datapacks do you have installed? It would be a good idea to disable those that have commands running every single tick
maybe? it messes with skeletons
https://www.planetminecraft.com/data-pack/vanilla-expansion-datapack/
i’ll do some troubleshoot but ima close this issue for now. i’ll re-open in the event i cannot find the problem. thank you for your time!