server crashed when walking near a final castle.
Viola-Siemens opened this issue ยท 1 comments
Forge Version
43.2.0
Twilight Forest Version
4.2.1493-universal
Client Log
https://gist.github.com/Viola-Siemens/5de46e6d78458af70170d0480be70002
Crash Report (if applicable)
https://gist.github.com/Viola-Siemens/29163fd13b0076c9ac77feadd5cec200
Steps to Reproduce
It may be hard to reproduce, the only thing I record is the seed of the server and which position the server-crasher stands on.
seed: 1192581504539931708
position in twilight forest: (-4450, 7, -1771)
What You Expected
I have already modify the NBT of the player to stay away from that chunk. So if this is a bug, you can choose to fix it in future versions, or release a new version for 1.19.2.
What Happened Instead
If this is not a bug, that's my bad. I really enjoy your mod.
Additional Details
It seems that you use a zero or negative value as the parameter of RandomSource.nextInt(int bound)
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
Duplicate of #1699