[Suggestion] Fix vanilla-like mob models
cccarrrottt opened this issue ยท 3 comments
The Suggestion
As far as I understood, TF reuses some vanilla models. It causes conflict when, for example, Fresh Animations that change default sheep's wool model, also changes the one fom the mod, resulting in some definetly incorrect results. How about duplicating them into the mod itself, so models can be changed independently from vanilla?
Why Should It Be in the Mod?
Just to make mod a little more customizable with CEM resourcepacks.
Please Read and Confirm the Following
- I have confirmed this suggestion is unique and has not been suggested already.
I'm completely incompetent in modding, so there may be more reasonable methods, i guess ๐ ๐