Port structures to structure blocks
williewillus opened this issue · 7 comments
There are performance benefits and code-size benefits to be had, if anyone can figure out how this system works :P
we can warm up on this by porting the scattered ruins to structure blocks (See top of TFBiomeDecorator
)
On porting the Small Hollow Hill have at least a single Redcap saved in the structure to have the advancement "The Boots Are Mine!" not depend on chance.
Admittedly I think those hills, and the hydra cave will stay in worldgen in the current format, as all they do is raise the land level when generating.
But we can totally still do that.
I’d say maybe 3 or 4 tbh. Incase one of them does something stupid and gets themselves killed.
Do not rely on a mob being set as "non-despawnable". All it takes is going into peaceful mode for 1 second to ruin that.
You use custom spawners for the other key mobs elsewhere. I see no reason not to use that for the special redcaps if you can't have them spawn normally in the hills.