The Twilight Forest

The Twilight Forest

143M Downloads

Port structures to structure blocks

williewillus opened this issue · 7 comments

commented

There are performance benefits and code-size benefits to be had, if anyone can figure out how this system works :P

commented

we can warm up on this by porting the scattered ruins to structure blocks (See top of TFBiomeDecorator)

commented

On porting the Small Hollow Hill have at least a single Redcap saved in the structure to have the advancement "The Boots Are Mine!" not depend on chance.

commented

Admittedly I think those hills, and the hydra cave will stay in worldgen in the current format, as all they do is raise the land level when generating.

But we can totally still do that.

commented

then, we can just spawn one in during worldgen and set it un-despawnable

commented

I’d say maybe 3 or 4 tbh. Incase one of them does something stupid and gets themselves killed.

commented

Do not rely on a mob being set as "non-despawnable". All it takes is going into peaceful mode for 1 second to ruin that.

You use custom spawners for the other key mobs elsewhere. I see no reason not to use that for the special redcaps if you can't have them spawn normally in the hills.

commented

They do spawn normally in Small Hollow Hills.
It's just that because they are so small it's hard to get them to actually spawn in it naturally, but they still can.