The Twilight Forest

The Twilight Forest

140M Downloads

Force Fields Shreds Mob AI

AriaElidove opened this issue ยท 6 comments

commented

NeoForge Version

20.4.233

Twilight Forest Version

4.4.2276

Client Log

No response

Crash Report (if applicable)

No response

Steps to Reproduce

Spawn a zombie and a villager on top of force fields (I did it on the Final Castle's purple box)
Their movement goals are fried and stand still..for some reason
image

What You Expected

Mob AI goals to function properly

What Happened Instead

Mob AI goals break and causes them to stand still at time (Seemly random? I don't have a proper idea for it).

Additional Details

This also works with the Vindicator & Villager interaction. Also tested on latest Dev.

Please Read and Confirm The Following

  • I have confirmed this bug can be replicated without the use of Optifine.
  • I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
  • I have confirmed this issue is unique and has not been reported already.
commented

Is pathfinding not included with all mobs when they go after the player?

commented

path finding is disabled for the block

commented

mojank

commented

Because I tested a Skeleton & Player interaction and it was able to move to me with zero issue.

commented

skeleton strafing while shooting doesnt work like traditional mob pathing does. The goal just moves them in various directions with no care about what theyre standing on

commented

Okay, this makes sense then. If it's purely vanilla sided and unplanned to be changed, this can be closed.