Force Fields Shreds Mob AI
AriaElidove opened this issue ยท 6 comments
NeoForge Version
20.4.233
Twilight Forest Version
4.4.2276
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
Spawn a zombie and a villager on top of force fields (I did it on the Final Castle's purple box)
Their movement goals are fried and stand still..for some reason
What You Expected
Mob AI goals to function properly
What Happened Instead
Mob AI goals break and causes them to stand still at time (Seemly random? I don't have a proper idea for it).
Additional Details
This also works with the Vindicator & Villager interaction. Also tested on latest Dev.
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
Because I tested a Skeleton & Player interaction and it was able to move to me with zero issue.
skeleton strafing while shooting doesnt work like traditional mob pathing does. The goal just moves them in various directions with no care about what theyre standing on