The Twilight Forest

The Twilight Forest

143M Downloads

Rendering Crash

AriaElidove opened this issue ยท 2 comments

commented

NeoForge Version

21.0.167

Twilight Forest Version

4.6.2754

Client Log

No response

Crash Report (if applicable)

https://pastebin.com/hb05t2ge

Steps to Reproduce

Boot up Isometric Render (0.4.7), Sinytra Connector and Forgified Fabric API (I don't know how to read these versions but just assume latest) with Twilight Forest

Attempt to do an area render of a Giant Block or Forcefield:

  1. Place block of choice
  2. Press "C" twice over the block
  3. Run the command /isorender area
  4. Crash

What You Expected

Not to Crash.

What Happened Instead

Crashed.

Additional Details

This is simply a formality so it can be written down here as well as the other gits:

Giant Blocks and Force Fields crash the game when rendered by isorender.

Please Read and Confirm The Following

  • I have confirmed this bug can be replicated without the use of Optifine.
  • I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
  • I have confirmed this issue is unique and has not been reported already.
commented

The crash isn't even in our code, it's in the isorender mods code

TRANSFORMER/[email protected]/io.wispforest.worldmesher.WorldMesh.lambda$build$7(WorldMesh.java:369)

Furthermore, you should never report a crash to any mod when syntra connector is involved. Ask about it in the connector discord first.

commented

Try updating your mods, I threw

connector-2.0.0-beta.2+1.21.1-full.jar
ConnectorExtras-1.12.1+1.21.1.jar
forgified-fabric-api-0.102.0+2.0.12+1.21.1.jar
isometric-renders-0.4.7+1.21.jar
owo-lib-0.12.11+1.21.jar
twilightforest-1.21.1-4.6.2775-universal.jar

into a fresh 1.21.1 instance with NF 21.1.34, can't reproduce crash inside the Twilight Forest dimension