[1.21.x][Neoforge] Player head clips through screen when attack animation happens
ffuentesm opened this issue ยท 6 comments
NeoForge Version
21.1.43
Twilight Forest Version
4.6.2780
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
Play the game with Better combat installed then make an attack with a weapon
What You Expected
The Better COmbat animation should play out
What Happened Instead
THe player model renders the head and causes it to clip through the camera
Additional Details
ZsoltMolnarrr/BetterCombat#409
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.
I can confirm that this is an issue. I'm wondering if this a render state incompatibility with playerAnimator?
Not sure, since Irons Spellbook uses Geckolib instead of player animator.
But sure there is some incompatibility with the player model render animations.
i was wondering which mod i enabled made this issue when i was testing better combat, and using iron spell book's spell
And that is causing conflict with the player head rendering.
Since I am using Ars wish also uses geckolib, and causes no conflict with playeranimator.
Only TW is causing problems when I install it along side Iron's or Better Combat.
@ffuentesm, Iron's uses playeranimator for Player animations. We only use geckolib for entity animations.