Broken models and world load in bug
Spectacles-Sundae opened this issue ยท 1 comments
NeoForge Version
21.2.35
Twilight Forest Version
1.21.1-4.6.2780-
Client Log
https://gist.github.com/Spectacles-Sundae/82fb820b23df60e80715796d668383ba
Crash Report (if applicable)
No response
Steps to Reproduce
When opening my world, it would boot me back out after a few seconds, however it eventually succeded when I took the magic map item out of my hand. Afterwards all blocks and textures loaded in, with the exeption of certain mobs having their textures becoming messed up.
I was able to load up and play the mod multiple times before this point with no issues, so I'm not sure if loading in with a map corrupted it.
What You Expected
The mob models textures would be applied properly/
What Happened Instead
Certain mob models broke, while other still functioned properly. Kobolds, Minotaurs, Mooshroom Minotaurs, all 3 beetles, little birds, deer, boars, and horned sheep all have broken textures.
On the other side, Nagas, Liches, Dwarf Rabbits, Death Tombs, Yetis, and Ice Wolves' models and textures worked perfectly fine with no issues.
Additional Details
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.