
Trapdoor variants do not rotate texture based on orientation.
ThePromisedLAN opened this issue ยท 0 comments
NeoForge Version
21.4.136
Twilight Forest Version
4.7.3220
Client Log
No response
Crash Report (if applicable)
No response
Steps to Reproduce
- Place trapdoor in desired orientation. Place another in a different orientation to compare.
What You Expected
Expected texture of trapdoor faces to be rotated based on the direction they are placed in.
What Happened Instead
Trapdoor variants are not properly oriented based on placement direction.
Additional Details
Opened state: https://i.imgur.com/vaQ2BtQ.png
Closed state: https://i.imgur.com/xSVZHhL.png
Note trapdoor placement from crimson trapdoor in the bottom left of each grouping as "expected behavior."
Please Read and Confirm The Following
- I have confirmed this bug can be replicated without the use of Optifine.
- I have confirmed the details provided in this report are concise as possible and does not contained vague information (ie. Versions are properly recorded, answers to questions are clear).
- I have confirmed this issue is unique and has not been reported already.