Flattening list
williewillus opened this issue · 1 comments
for 1.13, which is still a long way off, but it's good to be prepared
Blocks:
-
old name
->split names
[ properties retained on each split ] -
twilight_log
->oak_log
,canopy_log
,mangrove_log
,dark_log
[ axis ] -
twilight_leaves
->oak_leaves
,canopy_leaves
,mangrove_leaves
,rainboak_leaves
[ decayable, check_decay ] -
maze_stone
->maze_stone
,maze_stone_brick
,maze_stone_chiseled
,maze_stone_decorative
,maze_stone_cracked
,maze_stone_mossy
,maze_stone_mosaic
,maze_stone_border
[ ] -
hedge
->hedge
,darkwood_leaves
[ ] -
boss_spawner
-> probably gonna leave this unflattened? -
twilight_plant
->moss_patch
,mayapple
,clover_patch
,fiddlehead
,mushgloom
,forest_grass
,dead_bush
,torchberry
,root_strand
[ ] -
root
->root
,liveroot
[ ] -
fire_jet
->smoker
[ ],encased_smoker
[ active ],jet
[ {idle, popping, flame} ],encased_jet
[ {idle, popping, flame} ] -
naga_stone
-> not sure how to split this one yet. head vs non head? -
twilight_sapling
->oak_sapling
,canopy_sapling
,mangrove_sapling
,darkwood_sapling
,hollow_oak_sapling
,time_sapling
,transformation_sapling
,mining_sapling
,sorting_sapling,
rainbow_sapling` [ ] -
magic_log
->time_log
,transformation_log
,mining_log
,sorting_log
[ axis ] -
magic_log_core
->time_log_core
,transformation_log_core
,mining_log_core
,sorting_log_core
[ axis, active ], make it use a real active state instead of piggybacking onto the old "bark on all sides" meta -
magic_leaves
->time_leaves
,transformation_leaves
,mining_leaves
,sorting_leaves
[ decayable, check_decay ] -
tower_wood
->tower_wood
,tower_wood_encased
,tower_wood_cracked
,tower_wood_mossy
,tower_wood_infested
[ ] -
tower_device
->reappearing_block
[ active ],vanishing_block
[ {inactive, active, locked} ],carminite_builder
[ {inactive, active, timeout} ],antibuilder
[ ],ghast_trap
[ active ],carminite_reactor
[ active ]
-- todo finish this (tower_translucent to end)
Items:
- All ItemBlocks corresponding to above changed blocks
Nothing else! Yay for not using god items with 200 metas!