The Twilight Forest

The Twilight Forest

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Questing Ram Sound Volume

Killer-Demon opened this issue ยท 2 comments

commented

Questing Ram sounds are always at full volume, distance doesn't matter.

commented

As far as I can tell, the sounds should be affected by distance, but the quest ram is loud (same volume as the ender dragon):

@Override
protected float getSoundVolume() {
return 5.0F;
}

AIUI this means that for some distance, the volume would be capped and wouldn't start to decay until further out.

We could perhaps turn him down a bit?

commented

I recall sounds being converted from stereo to mono fixing something related to sounds not fading properly, so I'll consider this resolved unless it's still too loud.