[1.13] Split major structures into different structures
williewillus opened this issue · 5 comments
currently literally everything is dumped into the single type TFFeature.
benefits of splitting it:
- advancements can query which one you're in (minecraft:location trigger)
- /locate can find specific structure types
- exploration maps can point to specific types
- cleaner code
So since I hear 1.13 is going still be a ways off, and Forge 1.13 even further off, I may just handle this now.
A Datafixer can be applied to move id key FeatureID
to the actual structure ID key id
, making this practically trivial to handle in the immediate future instead.
Partially handled via 4c9ffe5