Baubles inventory will be cleared after player has been revived
CreativeMD opened this issue ยท 6 comments
Hey there,
I'm the author of PlayerRevive and recently somebody reported an issue between Baubles, PlayerRevive and your mod (CreativeMD/PlayerRevive#14).
PlayerRevive prevents a player from death and instead "knocks" him. Other players can revive for a certain time. Once the time is over the player will die.
The problem is that Twilightforest clears the Baubles inventory, if a player will be revived.
Steps to reproduce:
- Install CreativeCore, PlayerRevive, Baubles, Thaumcraft and Twilightforest
- Place an item of Thaumcraft in the Baubles inventory
- Open to Lan (Enable cheats)
- Type in
/kill
- Type in
/revive <minecraftname>
- Look at your Baubles inventory (will be empty).
Once a player dies, PlayerRevive will cancel the event (source), but it looks like Twilightforest can't handle it and clears the baubles inventory for some reason (suspected method).
Unfortunately I don't know how to fix it, maybe you have an idea?
In Regards,
CreativeMD
Drullkus, would it be possible to get a curse upload of your latest update that had fixed this? I'm hoping to update my modpack with this fix as soon as I can so it stops being a thing for everyone. :) glad it was already so quickly worked out though. I'm just not sure on the logistics of pack inclusions when it's not officially on curse and downloadable. :V
See #576 - what version of the mod is this relating to?
Tested it using twilightforest-1.12.2-3.7.424-universal.jar (basically the newest versions of every mod).
Can you try it using build 560+?
Dev builds of the mod can be found here: http://builds.steamnsteel.info/browse/TF-ONETWELVE