The Twilight Forest

The Twilight Forest

143M Downloads

Baubles inventory will be cleared after player has been revived

CreativeMD opened this issue ยท 6 comments

commented

Hey there,

I'm the author of PlayerRevive and recently somebody reported an issue between Baubles, PlayerRevive and your mod (CreativeMD/PlayerRevive#14).

PlayerRevive prevents a player from death and instead "knocks" him. Other players can revive for a certain time. Once the time is over the player will die.

The problem is that Twilightforest clears the Baubles inventory, if a player will be revived.
Steps to reproduce:

  1. Install CreativeCore, PlayerRevive, Baubles, Thaumcraft and Twilightforest
  2. Place an item of Thaumcraft in the Baubles inventory
  3. Open to Lan (Enable cheats)
  4. Type in /kill
  5. Type in /revive <minecraftname>
  6. Look at your Baubles inventory (will be empty).

Once a player dies, PlayerRevive will cancel the event (source), but it looks like Twilightforest can't handle it and clears the baubles inventory for some reason (suspected method).

Unfortunately I don't know how to fix it, maybe you have an idea?

In Regards,
CreativeMD

commented

Drullkus, would it be possible to get a curse upload of your latest update that had fixed this? I'm hoping to update my modpack with this fix as soon as I can so it stops being a thing for everyone. :) glad it was already so quickly worked out though. I'm just not sure on the logistics of pack inclusions when it's not officially on curse and downloadable. :V

commented

See #576 - what version of the mod is this relating to?

commented

Tested it using twilightforest-1.12.2-3.7.424-universal.jar (basically the newest versions of every mod).

commented

Can you try it using build 560+?

Dev builds of the mod can be found here: http://builds.steamnsteel.info/browse/TF-ONETWELVE

commented

Nice, it worked without any problem. Thanks for your help!