[Feature Request] split config for compatibility in to all three not just one toggle.
ProsperCraft opened this issue ยท 9 comments
Currently, in my modpack i have Immersive engineering, but not tinkers orThaumcraft, so I get red stacktraces in console because it tries to load those two but is unable.
Please split it so there are three config options, one for each compatibility.
I am looking for a config that looks like this-
compat {
B:actuallyadditions=false
B:albedo=false
B:attaineddrops2=false
B:baubles=true
B:betterwithmods=false
B:bloodmagic=false
B:botania=false
B:chisel=true
B:chiselsandbits=false
B:cofhcore=true
B:crafttweaker=true
B:denseores=false
B:enderio=false
B:extrautils2=false
B:forestry=false
B:foundry=false
B:harvestcraft=false
B:ic2=true
B:inspirations=false
B:mysticalagriculture=false
B:opencomputers=false
B:railcraft=true
B:tconstruct=false
B:thaumcraft=false
B:theoneprobe=true
B:thermalfoundation=false
B:waila=false
Not this-
# Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired.
B:doCompat=true
^
Adding config still won't fix the advancements failing due to nonexistence of mods, because advancements are much further out of our control. They exist as json files without conditional loading.
If it bothers so much, use CraftTweaker to remove the advancements.
I think the conversation went down a different path then I had hoped, I asked for a feature request to split out the compatibility, is that not going to be considered?