
SK + Sophisticated Backpacks
Deimos1054 opened this issue ยท 4 comments
Information
Minecraft version:
1.19.2
Modloader:
Forge
Forge version:
43.3.0
Environment:
Singleplayer (not tested in multiplayer)
Mod name:
Sophisticated Backpacks + StarterKit
Mod version:
SB - 3.20.2.1035, SK - 7.0
Description
So, I am using one world to test, and then make another, I have made a few StarterKits, all have the Golden Backpack and upgrades (Crafting table, Stack upgrade 4, Advanced Magnet Upgrade), then some food and ammo (using TACZ), and in the testing world, it came fine, but when I created a new world, the items from the backpack dissapeared... (When you hover over the backpack in the inventory before opening, it will show that it does have the items, but when you open the backpack the items aren't there...)
Crash report
N/A (hasnt crashed, just a bug...)
This is because the backpacks from Sophisticated Backpacks don't store all of their content within the NBT/item component data of the item itself; instead, the item holds only a reference to the actual data, which is stored in a separate file.
Hey!
I appreciate the suggestion! While I'd love to add all features submitted on the issue-tracker, I've got to prioritize working on them due to having limited time. In order to see which features users would like to see most, I've created https://serilum.com/mods/requests, which shows a table with all feature request submitted.
I'm aware that this is not the reaction you were looking for, but the reality is that I can't keep up with the demand. I try to do as much as I can.
Users are able to upvote requests by reacting to the first issue comment on this GitHub page with one of the ๐ ๐ ๐ โค๏ธ ๐ ๐ emoji's. The request with the most unique reactions, will be shown at the top. You can of course add the reactions yourself too, but don't have to :). The author of the feature is already counted as +1.
I won't only focus on popular features in the upcoming years, but it does help with prioritizing. I'll probably work on a combination of popular and interesting/needed/fun submissions.
I'll close this issue with "not planned" as a way to separate an open feature request from an actual completed issue. This does not actually mean it's not planned! Incompatibilities and bug reports will still remain open.
When the feature is implemented, I'll again post a comment and close it as "completed".
Thank you for taking the time to submit the suggestion! โค๏ธ