
Extract Poison - Alex's Mobs integration
Sussy-Chungus opened this issue ยท 1 comments
Information
Minecraft version: 1.20.1
Modloader: Forge
Mod name: Extract Poison
Feature description
There are several snake and spider species in Alex's Mobs. I was wondering how big of an ask it would be to ask them to be integrated and made harvestable.
Or perhaps a config file or something where we can add our own modded mobs?
Also, what about a % fail chance to fail the extraction and poison yourself?
I use several of your mods and I can't thank you enough for all your work. Seriously. One day, when I can, I will pay you for all the content you've given us. Cheers, friend.
Hey!
I appreciate the suggestion! While I'd love to add all features submitted on the issue-tracker, I've got to prioritize working on them due to having limited time. In order to see which features users would like to see most, I've created https://serilum.com/mods/requests, which shows a table with all feature request submitted.
I'm aware that this is not the reaction you were looking for, but the reality is that I can't keep up with the demand. I try to do as much as I can.
Users are able to upvote requests by reacting to the first issue comment on this GitHub page with one of the ๐ ๐ ๐ โค๏ธ ๐ ๐ emoji's. The request with the most unique reactions, will be shown at the top. You can of course add the reactions yourself too, but don't have to :). The author of the feature is already counted as +1.
I won't only focus on popular features in the upcoming years, but it does help with prioritizing. I'll probably work on a combination of popular and interesting/needed/fun submissions.
I'll close this issue with "not planned" as a way to separate an open feature request from an actual completed issue. This does not actually mean it's not planned! Incompatibilities and bug reports will still remain open.
When the feature is implemented, I'll again post a comment and close it as "completed".
Thank you for taking the time to submit the suggestion! โค๏ธ