
Mobs burning even when it's disabled in config
MightyBunch opened this issue ยท 1 comments
Information
Minecraft version: 1.20.1
Modloader: Fabric
Fabric loader version: 0.16.5
Environment: Singleplayer / Multiplayer
Mod name: No Hostiles Around Campfire
Mod version: 7.1
Description
Mod completely ignores "burnHostilesAroundWhenPlaced" option in config. Mobs still burning even when this setting is "false".
Workaround: Setting the burning radius to 0 behaves as expected.
The burning setting still has some effect, just not the expected one :
- If the setting is disabled, mobs will keep burning after the campfire is removed
- If the setting is enabled, mobs will stop burning shortly after it is removed.
Additionally, the burning does not respect the other requirements for spawn-proofing:
- Types of campfire that are disabled (Soul/Normal) will still burn mobs.
- Non-signaling campfires will still burn mobs, even when signalling is required.
In my world, this blunder almost burned a whole room worth of zombie villagers waiting to be cured. Thankfully I took the necessary precautions beforehand.
Versions:
- Minecraft 1.21.4
- No Hostiles Around Campfire 7.2
- Collective 7.91
- Fabric Loader 16.10
- Fabric API 0.116.1