
Add conditions to Configurable Extra Mob Drops
elhertz opened this issue ยท 1 comments
Information
Minecraft version: 1.21.4
Modloader: Fabric
Mod name: Configurable Extra Mob Drops
Feature description
There are multiple mods that add more health to mobs, or levels, or make them more difficult in certain areas.
It'd be great to have a way to reward the player for killing a difficult mob by adding custom drops depending on the mob's health.
For example, a zombie with 20 hearts drops iron, 25 hearts drops gold, 30 hearts drops diamond, and so on
You could add more conditions for more attributes too.
Hope you like my idea.
Hey!
I appreciate the suggestion! While I'd love to add all features submitted on the issue-tracker, I've got to prioritize working on them due to having limited time. In order to see which features users would like to see most, I've created https://serilum.com/mods/requests, which shows a table with all feature request submitted.
I'm aware that this is not the reaction you were looking for, but the reality is that I can't keep up with the demand. I try to do as much as I can.
Users are able to upvote requests by reacting to the first issue comment on this GitHub page with one of the ๐ ๐ ๐ โค๏ธ ๐ ๐ emoji's. The request with the most unique reactions, will be shown at the top. You can of course add the reactions yourself too, but don't have to :). The author of the feature is already counted as +1.
I won't only focus on popular features in the upcoming years, but it does help with prioritizing. I'll probably work on a combination of popular and interesting/needed/fun submissions.
I'll close this issue with "not planned" as a way to separate an open feature request from an actual completed issue. This does not actually mean it's not planned! Incompatibilities and bug reports will still remain open.
When the feature is implemented, I'll again post a comment and close it as "completed".
Thank you for taking the time to submit the suggestion! โค๏ธ