
Request to fix MC-226687 (sea level assumed to be y=63)
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Information
Minecraft version: 1.21.1
Modloader: NeoForge
Feature description
https://bugs.mojang.com/browse/MC/issues/MC-226687
The sea level is assumed to be y=63 for various mechanics, including mob spawning. So if you raise the sea level to anything higher, nothing will spawn there; even modded creatures that use this code. Mods that allow for modifying spawns tend to be janky and overly methodical. Fish will unnaturally spawn in and out of existence. A mod like this, that addresses the core issue, would open the gateway to better ocean-themed modpacks.
This bug was fixed in 1.21.2 but most major content mods have no reason to port to this version.
I'm aware this is hardcoded into what I believe are base classes, and I understand you cannot modify those (and be on good terms with Forge), but are there other ways to address this?
I closed it bc I made my own