![The Vegan Option](https://media.forgecdn.net/avatars/thumbnails/13/847/256/256/635577983308828245.png)
Add a basin (fluid handler block)
squeek502 opened this issue ยท 0 comments
See the comments of #3
Here's what I'm thinking:
- Add a IFluidHandler block that holds 1 bucket of fluid ('Basin')
- By default, it will have a lid, and fluids will only be able to put in manually or by some other machine/tank/pipe/etc
- When a redstone signal is applied to the basin, the lid will go away and it will act as a fluid hopper; any fluids that flow into it will automatically be put into the basin
- Dropping an empty container (bottle, bucket, frozen bubble) into an open basin will fill the container with the basin's fluid if its possible
This would both provide a self-contained way to catch fluid outputs of piston crafting and open up some possibilities for self-contained automation of filling bottles/buckets/etc.