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Stop Rest of Animation Syncing
AViewFromTheTop opened this issue ยท 6 comments
ROTATIONS/TRANSLATIONS TO SET TO DEFAULT:
EMERGING -
- body.yaw
- head.yaw
- left_leg.pitch
- right_leg.pitch
- left_ear.yaw
- right_ear.yaw
SNIFFING -
- body.pivotY
- left_leg.pivotY
- left_leg.pitch
- right_leg.pivotY
- right_leg.pitch
- left_arm.pivotY
- left_arm.pivotZ
- right_arm.pivotY
- right_arm.pivotZ
- left_ear.yaw
- right_ear.yaw
@MerpisMe still busy (why do i feel the need to keep saying this,) but do you happen to also know the rounded length of the emerge animation? It's kinda strange how it freezes and snaps into the idle animation since idk the proper timing for it
@MerpisMe still busy (why do i feel the need to keep saying this,) but do you happen to also know the rounded length of the emerge animation? It's kinda strange how it freezes and snaps into the idle animation since idk the proper timing for it
should be 149 ticks. by the way, all i do to find it is look through the animation and find the highest to:
value (ignore the t *), then multiply that by 20
also, i'm not entirely sure as to what you're asking me to do with this issue
set the values that have tasks to their defaults in the listed animation, it stops the weird syncing for those transformations/rotations during said animation
@MerpisMe I just added the roaring cooldown (can't move while roaring, 70 ticks) and the two variables needed for the roaring animation
@MerpisMe nvm i think i fixed it
half the stuff just had to be set to 0