The Wild Mod [Fabric]

The Wild Mod [Fabric]

658k Downloads

Stop Rest of Animation Syncing

AViewFromTheTop opened this issue ยท 6 comments

commented

ROTATIONS/TRANSLATIONS TO SET TO DEFAULT:

EMERGING -

  • body.yaw
  • head.yaw
  • left_leg.pitch
  • right_leg.pitch
  • left_ear.yaw
  • right_ear.yaw

SNIFFING -

  • body.pivotY
  • left_leg.pivotY
  • left_leg.pitch
  • right_leg.pivotY
  • right_leg.pitch
  • left_arm.pivotY
  • left_arm.pivotZ
  • right_arm.pivotY
  • right_arm.pivotZ
  • left_ear.yaw
  • right_ear.yaw
commented

@MerpisMe still busy (why do i feel the need to keep saying this,) but do you happen to also know the rounded length of the emerge animation? It's kinda strange how it freezes and snaps into the idle animation since idk the proper timing for it

commented

@MerpisMe still busy (why do i feel the need to keep saying this,) but do you happen to also know the rounded length of the emerge animation? It's kinda strange how it freezes and snaps into the idle animation since idk the proper timing for it

should be 149 ticks. by the way, all i do to find it is look through the animation and find the highest to: value (ignore the t *), then multiply that by 20

commented

also, i'm not entirely sure as to what you're asking me to do with this issue

commented

also, i'm not entirely sure as to what you're asking me to do with this issue

set the values that have tasks to their defaults in the listed animation, it stops the weird syncing for those transformations/rotations during said animation

commented

@MerpisMe I just added the roaring cooldown (can't move while roaring, 70 ticks) and the two variables needed for the roaring animation

commented

@MerpisMe nvm i think i fixed it
half the stuff just had to be set to 0