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Warden’s Left Arm Gets Stuck If It Detects A Vibration While Sniffing
AViewFromTheTop opened this issue · 5 comments
yeah i noticed this, not entirely sure as to why
actually the left arm doesn't move at all with the walk animation, it's pretty much glued to its torso
yeah i noticed this, not entirely sure as to why
actually the left arm doesn't move at all with the walk animation, it's pretty much glued to its torso
oh. great.
yeah i noticed this, not entirely sure as to why
actually the left arm doesn't move at all with the walk animation, it's pretty much glued to its torso
oh. great.
This is why: this.left_arm.pitch = (AnimationAPI.easeOutSine(t * 0f, t * 0.24f, -120f / j, attackTime) +
AnimationAPI.easeInOutSine(t * 0.24f, t * 0.44f, 120f / j, attackTime));
It's using the attack animation timer instead of the normal walking stuff
yeah i noticed this, not entirely sure as to why
actually the left arm doesn't move at all with the walk animation, it's pretty much glued to its torso
oh. great.
This is why: this.left_arm.pitch = (AnimationAPI.easeOutSine(t * 0f, t * 0.24f, -120f / j, attackTime) + AnimationAPI.easeInOutSine(t * 0.24f, t * 0.44f, 120f / j, attackTime));
It's using the attack animation timer instead of the normal walking stuff
crap. mobile editor moment lol