The Wild Mod [Fabric]

The Wild Mod [Fabric]

658k Downloads

Warden’s Left Arm Gets Stuck If It Detects A Vibration While Sniffing

AViewFromTheTop opened this issue · 5 comments

commented
commented

No description provided.

yeah i noticed this, not entirely sure as to why

commented

yeah i noticed this, not entirely sure as to why

actually the left arm doesn't move at all with the walk animation, it's pretty much glued to its torso

commented

yeah i noticed this, not entirely sure as to why

actually the left arm doesn't move at all with the walk animation, it's pretty much glued to its torso

oh. great.

commented

yeah i noticed this, not entirely sure as to why

actually the left arm doesn't move at all with the walk animation, it's pretty much glued to its torso

oh. great.

This is why: this.left_arm.pitch = (AnimationAPI.easeOutSine(t * 0f, t * 0.24f, -120f / j, attackTime) +
AnimationAPI.easeInOutSine(t * 0.24f, t * 0.44f, 120f / j, attackTime));

It's using the attack animation timer instead of the normal walking stuff

commented

yeah i noticed this, not entirely sure as to why

actually the left arm doesn't move at all with the walk animation, it's pretty much glued to its torso

oh. great.

This is why: this.left_arm.pitch = (AnimationAPI.easeOutSine(t * 0f, t * 0.24f, -120f / j, attackTime) + AnimationAPI.easeInOutSine(t * 0.24f, t * 0.44f, 120f / j, attackTime));

It's using the attack animation timer instead of the normal walking stuff

crap. mobile editor moment lol