The Wild Mod [Fabric]

The Wild Mod [Fabric]

658k Downloads

Warden should not be able to dig everywhere

MerpisMe opened this issue ยท 7 comments

commented

The Warden should not dig if it's standing on blocks with the warden_unspawnable tag. The way it currently works, the Warden can dig in any scenario as long as it hasn't received a vibration in 60 seconds. Including in the air.

I don't see any issue with this from a gameplay perspective, really, since the only thing it would do is make the player's life harder by making the Warden unable to despawn. The only issue I can see is performance since the Warden would have to constantly be checking if the block it's standing on is suitable to dig on.

commented

this is unrelated but I was searching a question about cosine and sine, and a freaking government hotline showed up as the first search result wth

LOL
what have you been up to, lunade? ๐Ÿ‘€

commented

this is unrelated but I was searching a question about cosine and sine, and a freaking government hotline showed up as the first search result wth

commented

this is unrelated but I was searching a question about cosine and sine, and a freaking government hotline showed up as the first search result wth

LOL what have you been up to, lunade? ๐Ÿ‘€

the only things i've been searching up are math-related questions or stuff about minecraft modding, with the occasional dog question

commented

btw I'm testing Sculk Growths using tags rn

commented

btw I'm testing Sculk Growths using tags rn

oh sick, good luck

commented

btw I'm testing Sculk Growths using tags rn

oh sick, good luck

Works perfectly. Gonna optimize it a bit, and then commit- it doesn't change the current behavior at all, either.

commented

The only issue I can see is performance since the Warden would have to constantly be checking if the block it's standing on is suitable to dig on.

oh boy
another timer