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Warden Sounds Reach More
Xfrtrex opened this issue · 6 comments
The Sound the Warden make should be able to be heard from further away, at least the roar.
The Sound the Warden make should be able to be heard from further away, at least the roar.
just increase the attenuation distance for them in sounds.json
https://twitter.com/kingbdogz/status/1494259218991439876?s=21
this genuinely pleases me
I had the SAME exact bug while adding sniffing
https://twitter.com/kingbdogz/status/1494259218991439876?s=21
this genuinely pleases me
I had the SAME exact bug while adding sniffing
This also confirms that projectile vibrations don’t add suspicion
Edit: this also means that vibrations that don’t add suspicion won’t actually stop it from sniffing, huh. So the bug I had is a little different. At least we know that’s likely intended for non-suspicious vibrations I guess.
Reopening this, as the step sounds, heartbeats, and pretty much all non-idle sounds still have this issue. Idk how MC sounds work, I'm pretty sure sounds.json should fix this, so it's likely something about world.playsound();.
Reopening this, as the step sounds, heartbeats, and pretty much all non-idle sounds still have this issue. Idk how MC sounds work, I'm pretty sure sounds.json should fix this, so it's likely something about world.playsound();.
nah its not, i just need to increase the attenuation distance in sounds.json