The Wild Mod [Fabric]

The Wild Mod [Fabric]

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Implement Mojang's Keyframe System

MerpisMe opened this issue ยท 9 comments

commented

...and copy the Warden animations over.

commented

how is that even possible
mojang took what is quite possibly the worst and most unreadable approach to keyframes possible to all humankind

commented

how is that even possible
mojang took what is quite possibly the worst and most unreadable approach to keyframes possible to all humankind

i know

the "easier" solution would be implementing catmull clark-type easing (smooth type keyframe in blockbench) to the current animation API, since all of the warden's animations use it @LIUKRAST
it'd also eliminate any need for ease ins or ease outs, and even completely eliminate back in and out. i just have no idea how it works.

commented

...oh boy

Assuming they actually let you use idle and walk animations lmfao

Which will never happen

commented

i tried to start on this yesterday, and long-story short, it is NOT worth it when AnimationAPI's right there
hopefully someday blockbench will add support for 1.19 keyframe stuff, but even then there needs to be much better documentation on how to use it first

1.19 keyframe stuff is identical to bedrock's animation system, it just doesn't have a molang parser

commented

i tried to start on this yesterday, and long-story short, it is NOT worth it when AnimationAPI's right there
hopefully someday blockbench will add support for 1.19 keyframe stuff, but even then there needs to be much better documentation on how to use it first

commented

1.19 keyframe stuff is identical to bedrock's animation system, it just doesn't have a molang parser

what's a molang parser
is that the .json animation stuff?
If so, I think GeckoLib might actually become good in 1.19, i'm sure they'd find out a way to use it

commented

what's a molang parser
is that the .json animation stuff?

yeah, animations in bedrock use molang

If so, I think GeckoLib might actually become good in 1.19, i'm sure they'd find out a way to use it

...oh boy

commented

...oh boy

Assuming they actually let you use idle and walk animations lmfao

Which will never happen

suprise! frog animations

commented

...oh boy

Assuming they actually let you use idle and walk animations lmfao
Which will never happen

suprise! frog animations

that still wont help us for shit lol