The Wild Mod [Fabric]

The Wild Mod [Fabric]

658k Downloads

Almost no Warden AI

Treetrain1 opened this issue ยท 2 comments

commented

The warden currently just sniffs and moves to the sniff location. No vibrations, no anger.

Probably requires the updateEventHandler method in WardenEntity (and AllayEntity) to be updated

commented

it works a bit better now
sonic booms and stuff
but its still nowhere near done

@AViewFromTheTop could you see if theres any possible way to make the warden use vibration listeners instead of vibration packets? also could you see whats wrong with the anger system? it only becomes angry when hitting the warden

commented

it works a bit better now sonic booms and stuff but its still nowhere near done

@AViewFromTheTop could you see if theres any possible way to make the warden use vibration listeners instead of vibration packets? also could you see whats wrong with the anger system? it only becomes angry when hitting the warden

If the current vibrations work, don't bother changing it. Player's won't notice, and on top of that, you spare yourself from countless hours trying to change inexchangable code. There's no use trying to use a more complex solution to something that already works fine.