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Almost no Warden AI
Treetrain1 opened this issue ยท 2 comments
The warden currently just sniffs and moves to the sniff location. No vibrations, no anger.
Probably requires the updateEventHandler method in WardenEntity (and AllayEntity) to be updated
it works a bit better now
sonic booms and stuff
but its still nowhere near done
@AViewFromTheTop could you see if theres any possible way to make the warden use vibration listeners instead of vibration packets? also could you see whats wrong with the anger system? it only becomes angry when hitting the warden
it works a bit better now sonic booms and stuff but its still nowhere near done
@AViewFromTheTop could you see if theres any possible way to make the warden use vibration listeners instead of vibration packets? also could you see whats wrong with the anger system? it only becomes angry when hitting the warden
If the current vibrations work, don't bother changing it. Player's won't notice, and on top of that, you spare yourself from countless hours trying to change inexchangable code. There's no use trying to use a more complex solution to something that already works fine.