The Wild Mod [Fabric]

The Wild Mod [Fabric]

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To-do before 0.7 release

Treetrain1 opened this issue · 0 comments

commented

These are things that need to be fixed before we release 0.7. Ancient City generation should be high priority and so should the Warden and Allay’s AI. Feel free to add anything to this list.

Worldgen

These issues should probably be fixed first because worldgen is permanent when it first generates.

  • Ancient cities should generate at the bottom of the world at y = -54
  • Ancient cities need to generate from classes instead of datapacks. - will probably fix other ancient city issues, looking at 1.19 experimental snapshot ancient city generation may help do this since 22w11a changed a lot of things with structures.
  • Ancient cities should generate a beard box, a massive pocket of air, around it.
  • Port new Mangrove Swamp surface rules - maybe easy, search “MANGROVE_SWAMP” in VanillaSurfaceRules in the latest snapshot.
  • Mangrove Trees should generate roots along with them

Rendering

  • Darkness should have the same effect as 1.19 and should be black #36

Entities

  • Warden and Allay need their updateEventHandler() method to be called and run. (will probably fix their AI) - #182
  • Warden’s anger system should work. - maybe caused by updateEventHandler? - #182
  • Warden’s features should render. (Heartbeat, Bioluminescent layer, emissive spots) - no clue how to fix
  • Frog variants should not crash the player when on a server
  • Warden and Frog Animations should not crash when running on a server - VERY IMPORTANT
  • Warden's vibration packets should not make the client crash when running on a server - VERY IMPORTANT

Sculk Blocks

  • Sculk Catalysts should use the new sculk patch system and should produce sculk whenever an entity dies around it.
  • Only players should activate Sculk Shriekers. - probably easy, probably just needs if (entity instanceof PlayerEntity)
  • Sculk Shriekers should use new 1.19 sculk shrieker warning system

Non-Sculk Blocks

  • Mangrove signs should allow the player to write. - almost working, write gui appears but only lasts for a few frames. - #93