![The Wild Mod [Fabric]](https://media.forgecdn.net/avatars/thumbnails/455/158/256/256/637723588481554069.png)
Warden becomes suspicious of players too easily
MerpisMe opened this issue ยท 9 comments
- increase the warden's max suspicion and anger to 50
- remap anger stage values to fall between 0 and 50
- slightly increase the suspicion values of each type of vibration to match changes (multiply them by about 1.5x and make projectiles have a value a bit closer to footsteps)
it feels like the warden gets angry a bit too quickly which doesn't entirely match what we've seen, hopefully this should fix that
- increase the warden's max suspicion and anger to 50
- remap anger stage values to fall between 0 and 50
- slightly increase the suspicion values of each type of vibration to match changes (multiply them by about 1.5x and make projectiles have a value a bit closer to footsteps)
it feels like the warden gets angry a bit too quickly which doesn't entirely match what we've seen, hopefully this should fix thatI'm confused about this though cause in MC LIVE 2021, the Warden roared at only 2 vibrations and 3 sniffs
Well, i feel like it did that because the player both landed on a sculk sensor AND took fall damage. seems like both of those have pretty high vibration values since they caused the warden to roar very soon. is it possible to give player damage and stepping on sensors a higher value?
- increase the warden's max suspicion and anger to 50
- remap anger stage values to fall between 0 and 50
- slightly increase the suspicion values of each type of vibration to match changes (multiply them by about 1.5x and make projectiles have a value a bit closer to footsteps)
it feels like the warden gets angry a bit too quickly which doesn't entirely match what we've seen, hopefully this should fix that
I'm a little confused because the Warden in MC LIVE 2021 roared at 4 sniffs (one was interrupted by a snowball so technically 3) and there were four vibrations, one that didn't count (snowball) and the other was a sensor.
If Warden has anger up to 50:
- 3 sniffs
- One Sensor
- Fall Damage
= 50
In that case, how much is a sniff?
Fall Damage is 5, Sensor is 15, Sniff is 10.
This effectively means you could walk by the Warden about 20 times until it resembles a challenge, I think the minimum value should be 5
If Warden has anger up to 50:
- 3 sniffs
- One Sensor
- Fall Damage
= 50
In that case, how much is a sniff?
Fall Damage is 5 (according to Sensor values,) Sensor is 15, Sniff is 10.
If Warden has anger up to 50:
- 3 sniffs
- One Sensor
- Fall Damage
= 50
In that case, how much is a sniff?
hm.. how much is it right now? i feel it should be relatively high considering it was angry (based on walking speed and sounds) when it sniffed before roaring, but definitely not higher than breaking a block for instance. also, 50 should be the maximum, i say roaring (very angry) would be around 40
If Warden has anger up to 50:
- 3 sniffs
- One Sensor
- Fall Damage
= 50
In that case, how much is a sniff?hm.. how much is it right now? i feel it should be relatively high considering it was angry (based on walking speed and sounds) when it sniffed before roaring, but definitely not higher than breaking a block for instance. also, 50 should be the maximum, i say roaring (very angry) would be around 40
nah I got it figured out, I updated the comment and replied to my comment afterwards
If Warden has anger up to 50:
- 3 sniffs
- One Sensor
- Fall Damage
= 50
In that case, how much is a sniff?hm.. how much is it right now? i feel it should be relatively high considering it was angry (based on walking speed and sounds) when it sniffed before roaring, but definitely not higher than breaking a block for instance. also, 50 should be the maximum, i say roaring (very angry) would be around 40
Also roaring should be at the max anger, I've never heard the Warden's heartbeat go any faster after it roars
If Warden has anger up to 50:
- 3 sniffs
- One Sensor
- Fall Damage
= 50
In that case, how much is a sniff?hm.. how much is it right now? i feel it should be relatively high considering it was angry (based on walking speed and sounds) when it sniffed before roaring, but definitely not higher than breaking a block for instance. also, 50 should be the maximum, i say roaring (very angry) would be around 40
Also roaring should be at the max anger, I've never heard the Warden's heartbeat go any faster after it roars
ah. so maybe make the max value 40 or something. it's currently 20, right?