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Warden Emerge Particle Issues
MerpisMe opened this issue ยท 0 comments
When the Warden is emerging, the particles it emits almost entirely obscure the animation. Would it be possible to, instead of treating them as block breaking particles, treat them as block digging particles or sprinting particles? If you need a reference for how it should look, plug this command into a repeating command block: particle block deepslate ~3 ~-0.5 ~ 0.65 0 0.65 15 50
. Additionally, the particles no longer sync up because of the new animation.
This is how it looks right now:
2022-01-30.15-27-51.mp4
- Particles go too high, obscuring the animation almost entirely
- Particles no longer sync due to new animation