Suggestion: Component assembly recipes wthout fluid requirement
Michepoli opened this issue ยท 8 comments
As for now making component assembly custom recipes requires a fluid input and can't be removed for what i know and tried
yeah the recipe it works, it just doesn't show up in jei due to a bug in my jei compat, it's fixed now
event.custom({
"type": "thermal_extra:component_assembly",
"energy": 100,
"ingredients": [
{
"count": 1,
"tag": "forge:plates/gold"
},
{
"count": 1,
"item": 'alltheores:brass_gear'
},
{
"count": 1,
"item": 'alltheores:electrum_gear'
},
{
"count": 1,
"item": 'alltheores:constantan_gear'
},
{
"amount": 1,
"fluid": "minecraft:water"
}
],
"result": [
{
"chance": 1.0,
"item": "create:precision_mechanism"
}
]
})
this, using only kubejs no kubejs thermal, if i put water amount to 0 it automatically gets set to 1000 in game, without adding the fluid the recipe wouldn't even load (no kubejs errors however)