Thermal Extra

Thermal Extra

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Suggestion: Component assembly recipes wthout fluid requirement

Michepoli opened this issue ยท 8 comments

commented

As for now making component assembly custom recipes requires a fluid input and can't be removed for what i know and tried

commented

i'll test myself and see if I did anything wrong.

commented

i'll look into it

commented

looking at the code, it should work, can I see what you are trying to do?

commented

yeah the recipe it works, it just doesn't show up in jei due to a bug in my jei compat, it's fixed now

commented

event.custom({
"type": "thermal_extra:component_assembly",
"energy": 100,
"ingredients": [
{
"count": 1,
"tag": "forge:plates/gold"
},
{
"count": 1,
"item": 'alltheores:brass_gear'
},
{
"count": 1,
"item": 'alltheores:electrum_gear'
},
{
"count": 1,
"item": 'alltheores:constantan_gear'
},
{
"amount": 1,
"fluid": "minecraft:water"
}
],
"result": [
{
"chance": 1.0,
"item": "create:precision_mechanism"
}
]
})

this, using only kubejs no kubejs thermal, if i put water amount to 0 it automatically gets set to 1000 in game, without adding the fluid the recipe wouldn't even load (no kubejs errors however)

commented

thanks

commented

oh nvm after checking in game, it doesn't work either

commented

fixed