TickrateChanger

TickrateChanger

1M Downloads

Incomprehensible mod bug (game version 1.12.2)

SeagalKru opened this issue ยท 0 comments

commented

(Google translation from Russian)

Hello!

Your mod came in handy on my server!

Especially it is not bad, it seems to work together with the "OpticManager" mod from CreativeMD (https://www.curseforge.com/minecraft/mc-mods/opticmanager).

I set up your mod so that when night falls and the player goes to bed, the night does not skip immediately, like in vanilla Minecraft, but only speeds up its flow. That is, while the player is sleeping (in the game) in reality, you can go to the kitchen and have time to cook a meal! :-)

At the same time, the settings of the other (specified) mod I have are such that the duration of the day and night = 360000 ticks (5 hours of real time each). Those. game cycle of a day = 720,000 ticks.

And so I ran into such a problem a couple of times that after the night passes and the player gets out of bed, the tickrate speed does not return to the default value. To do this, you have to write the appropriate command in the server console.

What could be the problem?

Maybe you don't like fashion, for example, Alt-Tab games or work on the computer in other programs, opening a browser and other actions that are not done in the game?

Or is it due to the mod itself, which, perhaps, is not very friendly with the increased in-game day cycle?

Default: 24000 ticks/game day.
My server settings: 720000 ticks/game day (day=360000 ticks, night=360000 ticks).