
Catch minigame is ping reliant
444945 opened this issue ยท 3 comments
The current fish minigame is ping-dependent, causing delays for players with high latency. Moving the minigame logic to client-side would make it feel better for players with high ping
Just wanted to give an update: I didn't forget about this bug, it would just require an extensive rework of how the fishing minigame system works, which will probably come in a future update (not anytime soon)