
[Suggestions]Add Reach and Invulnerability related attributes
Neubulae opened this issue · 2 comments
The attack reach from that combat snapshot is surely awesome, but how about extending it a bit? Like pickaxes that could mine further? Separating attack reach and mining reach would be better I guess.
Also maybe add an attribute related to prolonging the invulnerability after being attacked, or reduce the invulnerable time period for mobs that got attacked by the weapon?
There are actually already 1-2 modifiers that increase reach (thanks to Jamie's REA library), but I still need to add a few more. I really like the idea of lowered invulnerability times for enemies (kind of like a quick-stab), will look into it!