Time & Wind (Forge)

Time & Wind (Forge)

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Technical Issue

TheSunIsADeadlyLaser opened this issue ยท 5 comments

commented

I understand this to be an Origin mod issue, but never the less creating it here, in case someone sees it and offers a sustainable solution.

Most time-based origins do not have any compitability with altered time cycles and suffer a lot because of it. That's basically all.

Issue is replicatable with any change to day-time configs of the mod itself and, most annoyingly, happen on servers as well.

Phantoms burn in the moonlight, namely.

This is created for cross-referential purpoises and my own personal ease.

commented

problem still not resolved, if someone here experienced same bug please contact me

commented

Your report is incomplete, please include your minecraft version, time and wind mod version, origins version and list of all other mods installed

commented

Your report is incomplete, please include your minecraft version, time and wind mod version, origins version and list of all other mods installed

happens with nothing content-adding but origins and timewind too, but i'll fetch a modlist later as well. versions are, MC 1.17.1, Origins 1.17 1.0.3, timewind 1.4.1. Only players burn, enteties seem to be doing just fine and dandy. I don't think that it's causes by other mods, like I said, it occured on instance with nothing but client side mods.

commented

I've done tests and was unable to reproduce, can you reach me in discord? my discord tag is Iffy#6777

commented

possibly fixed in the latest version