Rpm is unsyncronized with animations
The-idk-notdot opened this issue ยท 12 comments
Guns are working correctly only if there is less than 20 ms ticks, if the value is higher,the ammo counter depletes way slower, no matter is there 20 tps or not.
slow.mp4
fast.mp4
The bug makes mod literally unplayable, if the citadel's chunk gen spawn modifier is higher than 1.0
Sorry, I didn't get the point from the video. We use timestamp to mark rpm timeout, which is different from just counting the ticks. I think this may be the reason
Sorry, I didn't get the point from the video. We use timestamp to mark rpm timeout, which is different from just counting the ticks. I think this may be the reason
In the first video rpm is slower than in the second.
While main game runs normally, guns are shooting slower than expected.
As i said, it greatly affects large modpacks.
Will it be fixed or not
Sorry for the late reply. We are currently fixing other issues and this bug needs to be archived for now. According to your feedback, tacz's rpm system does not work properly when used with the "citadel's chunk gen" mod, is that correct?
Will it be fixed or not
Sorry for the late reply. We are currently fixing other issues and this bug needs to be archived for now. According to your feedback, tacz's rpm system does not work properly when used with the "citadel's chunk gen" mod, is that correct?
No, the more ms delay the slower the weapon fires, but the game itself works as usual. Citadel just spawns extra mobs, which is adding 5-7 ms.
I tried to delete citadel, but nothing changed. Looks like its not a mod incompatibility, because i launched tacz on another modpack with diffrent mods but same count of them, and guns shot slower, like in the first modpack
Also, here is demonstration video with cz75:
In first video, rpm is slow, in second fast.