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Custom IGunOperator entity
slava110 opened this issue ยท 1 comments
Hi. I want to create custom entity and customize gun shooting behaviour. However, it would require not only copy-pasting most of the code from LivingEntityMixin
which implements it for living entities (cause I cannot just override one method), but also won't allow disabling ticking for LivingEntityMixin
gun behaviour. Maybe this API could be reworked? As capability, as field, as something else that could be overriden by children classes easily?