[TaCZ] Timeless and Classics Zero

[TaCZ] Timeless and Classics Zero

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[Bug]: nbt data different to hud tacz data (ammo)

Closed this issue · 2 comments

commented

I have confirmed that ...

  • tacz is up to date
  • unable to reproduce without tacz

Minecraft and modloader version

1.20.1

tac version

1.1.5

Related Mods

architectury-9.2.14-forge.jar
autohud-6.3.7+1.20.1-forge.jar
betterchunkloading-1.20.1-5.4.jar
BetterDeath-1.0.4.jar
bloodybits-1.3.2-1.20.1.jar
bulletarmorenchant-1.1-1.20.1 .jar
cameraoverhaul-1.1-1.20.4.jar
Chunky-1.3.146.jar
classes_addon-1.0.1-forge-1.20.1.jar
cloth-config-11.1.136-forge.jar
configured-forge-1.20.1-2.2.3.jar
Controlling-forge-1.20.1-12.0.2.jar
cupboard-1.20.1-2.7.jar
DistantHorizons-fabric-forge-2.3.2-b-1.20.1.jar
Elite X Quality Guns Forge v3.3 - 1.20.1.jar
embeddium-0.3.31+mc1.20.1.jar
Endless Ammo Lib v1.1.jar
explosiveenhancement-1.0.1-tacz.jar
fancymenu_forge_3.5.0_MC_1.20.1.jar
ferritecore-6.0.1-forge.jar
Fibers Gunspack Forge v1.3.5 BETA (1.18.2-1.20.1).jar
forge_soundattract_1.20.1-3.0.1.jar
framework-forge-1.20.1-0.7.15.jar
geckolib-forge-1.20.1-4.7.jar
GeckoLibOculusCompat-Forge-1.0.1.jar
giacomos_hud_conf-1.20.1-1.0.2.jar
homyatos_explosives.jar
HudCompass-1.20.1-0.5.9.jar
ImmediatelyFast-Forge-1.5.0+1.20.4.jar
jei-1.20.1-forge-15.12.2.51.jar
konkrete_forge_1.8.0_MC_1.20-1.20.1.jar
kotlinforforge-4.11.0-all.jar
lradd-1.20.1-0.2.4.jar
lrarmor-1.20.1-0.1.4.3.jar
marbledsfirstaid-1.20.1forge-1.1.0.0.jar
maxstuff-1.7.1.jar
melody_forge_1.0.3_MC_1.20.1-1.20.4.jar
MultiSummon-2.0-forge-1.20.1.jar
oculus-mc1.20.1-1.8.0.jar
packetfixer-forge-2.0.0-1.19-to-1.20.1.jar
player-animation-lib-forge-1.0.2-rc1+1.20.jar
refurbished_furniture-forge-1.20.1-1.0.14.jar
Searchables-forge-1.20.1-1.0.3.jar
ShoulderSurfing-Forge-1.20.1-4.9.1.jar
SmartBrainLib-forge-1.20.1-1.15.jar
sound-physics-remastered-forge-1.20.1-1.4.8.jar
spiffyhud_forge_3.0.0_MC_1.20.1 (1).jar
starlight-1.1.2+forge.1cda73c.jar
tacticalmovement-1.0.0.jar
tacz-1.20.1-1.1.5.jar
tacz-tweaks-2.5.0-all.jar
taczlabs-1.20.1-1.1.2.2.jar
tacz_npc-1.2.0.jar
tacz_npc-2.1-forge-1.20.1.jar
tools__break_in-1.0.jar
tp_shooting-1.20.1-5.1.0-all.jar
vfl-1.0.1.jar
visual_keybinder-1.20.1 - 0.1.7.jar
worldedit-mod-7.2.15.jar
XaerosWorldMap_1.39.9_Forge_1.20.jar
Xaeros_Minimap_25.2.6_Forge_1.20.jar
yet_another_config_lib_v3-3.6.6+1.20.1-forge.jar

Description

I'm modifying the game's HUD and I'm having a problem: TACZ doesn't allow you to move it (ammo, weapons, etc.).

I tried using "Giacomo's HUD Overlays Configurator"
Without success, because I need to be able to adapt it to each screen.

So I started by looking at the NBTs.

And I don't know why, but on most weapons, I have an offset of "1" for the ammo.
The official TACZ display is correct: I have 31 bullets in the magazine, but the NBTs return 30... and this is true for most weapons.
but work with lradd:aug

Is this a bug or a bad configuration?
Image

Step to reproduce

  1. take a waepons like tacz:hk416d
  2. look ammo on your hud
  3. look nbt data of GunCurrentAmmoCount

Logs & Crash reports

latest.log

commented

it's not a bug, there is a bullet is in the barrel, as the HasBulletInBarrel tag show

commented

But why all weapons don't do that ?