[TaCZ] Timeless and Classics Zero

[TaCZ] Timeless and Classics Zero

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建议修改为不会穿透通用机械的护盾

ReallyChooseC opened this issue · 8 comments

commented

伤害能够穿透Mek的求生者套装

我认为这和原版护甲穿透的描述不符

一个生存末期的护甲,不应该被中期甚至初期就能做的武器穿透

能否修改为不会穿透Mek的护甲?(或者应该叫护盾?)

commented

额,是求生者套装吗?
还是叫MekaSuit套装

commented

不小心点错了(

commented

Note for developers:

~~mekanism/Mekanism#7997 allows 3rd party mods/packs to define a damage absorption ratio for each damage type. Should be fairly simple to add one JSON here. ~~

The real issue is the default ratio - what kind of balance do you wish to have by default?

Ignore what i said above.
The said PR is only available for Mekansim on NeoForge because that function relies on NeoForge. And TaC:Z is not on NeoForge at this moment.

Use config file instead. There is a damageReductionRatio in config/Mekanism/gear.toml which allows custom damage absorption ratio by damage type.

commented

Note for developers:

mekanism/Mekanism#7997 allows 3rd party mods/packs to define a damage absorption ratio for each damage type. Should be fairly simple to add one JSON here.

The real issue is the default ratio - what kind of balance do you wish to have by default?

What is the default ratio roughly on the general type of injury?
What should I do if I want to go ahead and add a JSON now?

commented

Note for developers:

mekanism/Mekanism#7997 allows 3rd party mods/packs to define a damage absorption ratio for each damage type. Should be fairly simple to add one JSON here.

The real issue is the default ratio - what kind of balance do you wish to have by default?

Based on the issue description, I think we should set a default value that is closer to 1.

commented

Quick update.

Upon further check, it appears that, if you are using Mekansim on 1.20.1 + Forge, there is only one way to change damage absorption ratio: config file.
There is a damageReductionRatio in config/Mekanism/gear.toml; it allows custom damage absorption ratio by damage type.

That json thing requires NeoForge. Apologize for the confusion & inconvenience.

commented

Will this issue ever be resolved?

commented

Nope