[Bug]: 我在装有Oculus光影加载器MOD的整合包上装了你的TaCZ模组,装上后客户端老是崩溃闪退,没完没了了
panjiden opened this issue · 4 comments
我已确认 ...
- 我正在使用最新版的tacz
- 无法在不安装tacz时复现
Minecraft和模组加载器版本
1.20.1(forge-v47.3.0)
tacz的版本
1.1.6-hotfix
Related Mods
Oculus
Description
我在装有Oculus光影加载器MOD的整合包上装了你的MOD,装上后客户端老是崩溃闪退,没完没了了
电脑内存是32GB,给游戏分配20G内存,还是不行,至于什么时候崩溃闪退,看运气,反正我玩没几分钟就闪退崩溃了
复现步骤
启动游戏
进入世界
手上拿着个模组的枪械
最后崩溃(多久不崩溃看运气(
日志和崩溃报告
以下是我的错误报告(以附件形式):
Hiiii. To use TaCZ and the Photon shader, you must edit the shader settings.
In the shader .zip you must edit shader.properties on lines 215 to 226 to this:
# Separate Entity Draws USE_SEPARATE_ENTITY_DRAWS
program.world0/gbuffers_entities_translucent.enabled = false
program.world0/gbuffers_block_translucent.enabled = false
program.world0/gbuffers_particles.enabled = false
program.world0/gbuffers_particles_translucent.enabled = false
program.world1/gbuffers_entities_translucent.enabled = false
program.world1/gbuffers_block_translucent.enabled = false
program.world1/gbuffers_particles.enabled = false
program.world1/gbuffers_particles_translucent.enabled = false
program.world-1/gbuffers_entities_translucent.enabled = false
program.world-1/gbuffers_block_translucent.enabled = false
program.world-1/gbuffers_particles.enabled = false
program.world-1/gbuffers_particles_translucent.enabled = false
At least that worked for me with Oculus 1.8.0 and PhotonShaders v1.2