Invalid foundry structure and client crash
Random832 opened this issue ยท 2 comments
Issue description:
A foundry structure that should have been invalid was allowed to form, and after I melted something it it crashed the client.
The structure consisted of two 1x1x1 interior foundries sharing the controller in the bottom front block and a tank in the dividing wall between them. The structure was built out of scorched stone, then the controller was placed [the structure formed at this time], then the dividing wall was removed and the tank placed. I did not record what cardinal direction the structure was facing, and I cannot load the world without crashing.
If crashed, link to crash report (use a site such as pastebin):
https://hastebin.com/uqewacixeq.txt
Versions:
- Minecraft: 1.16.5
- Forge: 36.1.13
- Mantle: 1.6.103
- Tinkers Construct: 3.0.4.171
Confirm below that this issue is not covered on the roadmap or "Whats New?"
This is a crashing bug
Can it be reproduced with just Tinkers Construct? If not, list the other mods required to reproduce the issue.
This happened in a non-dev environment that had about two dozen mods installed (though, to be clear, there were no performance enhancing mods); I have not yet attempted to reproduce with only Tinker's Construct yet. I wanted to get this report ready first because I've run into some apparently nondeterministic behavior regarding structure validation before, so there's no guarantee that I can reproduce it at all. I do still have the world file this happened in.
Opened the world with an NBT editor, the controller was facing south, and the NBT for the controller tile entity is in a screenshot at https://media.discordapp.net/attachments/395801350731989003/848063401229287424/unknown.png