Melting modifier unbalanced
Habeeb-M opened this issue ยท 1 comments
Minecraft Version
1.16.5
Forge Version
36.1.65
Mantle Version
1.6.115
Tinkers' Construct Version
3.1.0.231
Problem description
(I'm not entirely sure if this is intended)
The melting modifier on combat tools is based on hits rather than damage.
This means that a manyullyn broad axe(with the tank and melting modifier) can one-hit kill a blaze, yielding only 20mb of blaze blood in its tank - while a wooden dagger(also with the modifiers) can ten-hit kill a blaze, yielding 200mb of blaze blood.
Suggested solution
I feel like the amount of melted liquid should be based on total damage done rather than the amount of hits done on the mob.
Rather than a set amount of mB being given per hit, there should be a total amount of mB in a mob, and then the tool gives a % of that based on the damage that the tool does; for example
Blaze gives 100mB of blood per mob
Manyullyn axe does 20 hearts(on crit), so
20(damage hit) divided by 20(total mob health) = 100%
100% * 100mB = 100mB given per hit
Wooden dagger does 1 heart, so
1/20 = 5%
5% * 100 mB = 5mB given per hit.
Alternatives considered
No response
Additional context
No response
- Confirm you have checked the roadmap, what's new, and the FAQ for your issue
Thats called misusing the modifier, the modifier is balanced towards number of hits, so you will get more fluid from a weapon that does less damage. It makes sense thematically, you extract fluid per hit, so more hits is more fluid.
I do think I need to double the max amount of health that you get fluid for, but in general this is intended.