Bones use the wrong model
That-One-Dude opened this issue ยท 4 comments
Minecraft Version
1.16.5
Forge Version
36.2.8
Mantle Version
1.6.152
Tinkers' Construct Version
3.3.2.324
Problem description
Bones use the wrong model. The vanilla bone has the model parent item/handheld parent, but Necrotic Bone, Bloodbone, Necronium Bone, and Blazing Bone use the forge:item/default parent
Suggested solution
change those item models to have the item/bone model
Alternatives considered
You could change the models to be the same as bone, but not using the item/bone parent
Additional context
Confirm the following
- Confirm you have checked the roadmap, what's new, and the FAQ for your issue
I think you misunderstand how model parents work. A custom model loader that generates quads cannot parent to a vanilla model. So yes, I agree the model angles are wrong, but your solution is not the right one.
Forge probably has a transform set that can be used without parenting the the vanilla generated model.