Tinkers Construct

Tinkers Construct

160M Downloads

Bones use the wrong model

That-One-Dude opened this issue ยท 4 comments

commented

Minecraft Version

1.16.5

Forge Version

36.2.8

Mantle Version

1.6.152

Tinkers' Construct Version

3.3.2.324

Problem description

Bones use the wrong model. The vanilla bone has the model parent item/handheld parent, but Necrotic Bone, Bloodbone, Necronium Bone, and Blazing Bone use the forge:item/default parent

Suggested solution

change those item models to have the item/bone model

Alternatives considered

You could change the models to be the same as bone, but not using the item/bone parent

Additional context

2022-01-13_16 18 59

Confirm the following

  • Confirm you have checked the roadmap, what's new, and the FAQ for your issue
commented

I think you misunderstand how model parents work. A custom model loader that generates quads cannot parent to a vanilla model. So yes, I agree the model angles are wrong, but your solution is not the right one.

Forge probably has a transform set that can be used without parenting the the vanilla generated model.

commented

huh. I think forge:default-tool has the desired angles

commented

This is resolved for 1.18. Will likely backport for the final 1.16 release.

commented

Fixed in 3.3.4.335 for 1.16.5